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Vol. 1 No. 1: July 2019
Issue Cover
Section of the three-dimensional map of Xeno. Image courtesy Jon Peterson.
Editorial Statement
Introducing ROMchip
What Could the History of Games Be?
Laine Nooney, Raiford Guins, Henry Lowood
Articles
Games Aren't Special
Mia Consalvo
Outside of the Folder, the Box, the Archive
Moving toward a Reparative Video Game History
Whitney Pow
The Triumphal Procession
Soraya Murray
The History of Games Could Be a History of What Play Felt Like
Austin Walker
Other Games, Other Histories
Jodi A Byrd
Cooperative Mode for Amateur and Academic Game Histories
Kevin Driscoll
A History of the Everyday
The Playfulness of Games and the Games That We Play(ed)
Alison Gazzard
The Histories of/in Games
Adam Chapman
New Metaphor for Game History
Nathan Altice
A Path to Our Futures
Mary Flanagan
Video Game History and the Fact of Blackness
TreaAndrea M Russworm
The History of Games Could Be a History of Technology
Seth Giddings
Analog Game History
Notes for a Discipline in the Making
Marco Arnaudo
Video Game History Beyond Video Games
A Curator’s Appeal
Alana Staiti
Game History as Public Debate
Patrick Harrigan
The Games We Didn’t Predict
Jesper Juul
Toward a History that Examines Games as ‘Social Engineering’
Katherine Isbister
Last but Not Least?
Maria B Garda
Interviews
Tom Kalinske
Playful Pioneer
Ken S McAllister, Judd Ruggill
Of Showmen and Seasides
A Conversation with Arcade Historian Alan Meades
Carly Kocurek
Materials
“I Incite This Meeting to Rebellion”
Radical Feminism and Police Violence in the Early 1900s Board Game Suffragetto
Renee Shelby
Per Aspera Ad Astra
The Material Culture of Early Space Empire Games
Jon Peterson
Developed By
Open Journal Systems