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Ending sequence from Comer (Shine Studio, 1998), in which the earth’s trees leave the planet.  Image courtesy Phil Salvador.

Vol. 2 No. 2: December 2020

Issue Cover
Ending sequence from Comer (Shine Studio, 1998), in which the earth’s trees leave the planet. Image courtesy Phil Salvador.

Articles

  • Attending to Process and Data
    A Research Alignment for Historical Videogame Production Artifacts and Their Archives
    Eric Kaltman

Interviews

  • Matajuegos
    Una Conversación con el Colectivo Argentino de Desarrollo y Crítica de Videojuegos Independientes
    Guillermo Eduardo Crespi
  • Play at the V&A
    A Conversation with Marie Foulston and Kristian Volsing on the Videogames: Design/Play/Disrupt Exhibition
    Samuel DiBella

Materials

  • The Long Silent Journey of Kyle Choi’s Comer
    Tracing a Computer Game on the Outskirts of the Industry
    Phil Salvador
  • Indiana Jones Revisits Wenceslas Square
    Converting 1980s Czechoslovak Activist Games for Exhibition and Education
    Jaroslav Švelch, Martin Kouba

Translations

  • Matajuegos
    A Conversation with the Argentine Collective Dedicated to the Development and Criticism of Independent Video Games
    Pablo F. Quarta, David T. Marchand; Guillermo Eduardo Crespi

Developed By

Open Journal Systems
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ISSN 2573-9794

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